The first episode of VALVRAVE The liberator anime was aired last night in japan. And of course, coming along with it, it is the TV size of Preserved Roses that we have been waiting for so long!!!
Without further ado,
HOW HOW HOW HOW HOW IS IT????!!!! :D :D :D :D :D :D :D
Personal Thoughts (Note: doesnt stand for the whole writers team) :
The cover for Live Grace -Opus II- x Union is out on Nana's website! As usual, eye cancer sized. I zoomed in a little before I snapshot so it's slightly blurry but still negligible if viewed on our page so XD Bigger sized pictures found~
It has been a very long time since I last updated this blog . . . mainly due to the fact that I was swamped with a whole bunch of games to play, lots of shows and anime to watch . . . and also because I was kinda lazy =P
But now that my laptop is out of commission, the things that I could do during my free time got cut down by alot . . . and so I’ve found time to write up this post.
First of all I would like to do a few quick reviews of some of the games that have been keeping me busy over the past few months.
Over the course of 2 months (or maybe 3?), I have played DmC: Devil May Cry, Metal Gear Rising: Revengence, Atelier Ayesha, and I am still slowly trying to complete Mugen Souls XD Let’s just briefly do a review on what i felt was good and bad about the games.
DmC, as I have mentioned before, is a reboot for the series. Capcom and Ninja Theory came together to try and bring in new ideas to the series and I would like to believe that they were successful.
Most fans would talk trash about how Dante’s back story has been drastically changed, how his mother was supposed to be a human and he shouldn’t have any angel powers. But once you come to terms with it and accept this game as the start, a new beginning for the DmC series, you would find that the game has many redeeming points.
In fact, I would say that Ninja Theory did a good job at trying to stay as close as they can to the core of the series itself, which is the stylish beat ‘em up gameplay. The core mechanics of the game is still there, the stylish combos, style point system, gems, weapon power-ups. The only change they made to the battle mechanics was the ability to trigger on and off Dante’s angel and demon powers during the battle.
The bad part of the game, from what I feel, is the fact that fighting the enemies felt like a tedious chore, this is especially true during the later missions. The enemies are easy to fight, but takes a very long time to kill. After many fights, you will find yourself using the same combo over and over again unconsciously as there isn’t any merit in using a mix of different combos when the one you are using is the most efficient.
Overall I felt that DmC was a good game, considering the fact that it was outsourced to another company, definitely worth the time to play if you like action games.
Next up, Metal Gear Rising: Revengence. As many people know, the Metal Gear series is one that is most well know for their stealth gameplay. However, MGR was Konami’s brave attempt at making an action game out of the series, and they sure chose the right person to be the main character. I mean, I seriously can’t imagine Snake being the main character in an action game . . .
Yet another game that has been outsourced, and I must say that this is yet another successful partnership between big game companies. Konami and Platinum Games made this a god damn awesome game.
The good thing about the game, is that the battles are not as restrictive as how normal action games usually are. If you want to, you can choose to play like a ninja and slowly make your way through an entire stage without causing any big ruckus. The boss battles were awesome and challenging, there were many funny moments, and you still get to distract the enemy guards by throwing them some holographic model to distract them (and to think that Snake had to use porno magazines . . . technology sure came a long way).
The bad part of the game would be the awkwardness of using the joystick to aim your direction of slice during Raiden’s zandatsu mode. It was hard to control the angle for the slice, and the overall feel felt weird. But this would be the only downfall of the game in my opinion.
Overall, Metal Gear Rising: Revengence is a great game, totally worth the time, and have a decent replay value to it.
The last one that I’m gonna review is Atelier Ayesha. If you have been reading this blog for quite some time (or you know me personally), you will notice that I am a loyal fan of Gust Co. so do note that my reviews on their games (especially the atelier series) is going to be kinda bias =P
The game itself is kinda like your typical atelier game, a young alchemist in the making trying to reach a goal within a certain time limit. However, this time round, even though they gave a clear goal that our protagonist, Ayesha, had to reach (which was to save her sister through alchemy), there weren’t any spoon feeding and the players have to explore the land to figure out how to achieve the goal through interaction with other people and places. It was kinda nice to see them doing this as truthfully speaking, I was getting kinda fed up with how games nowadays all tend to hold onto your hand and walk you through from point A to B while giving you suggestions on how to best kill your enemy.
The art and story for Atelier Ayesha was nice and character interaction was funny and nice to watch. I especially like this character called Linca(and for some reason, she is totally my type . . . so much so that I even fear that hidari-sensei took a peak into my dreams LOL) . She is kinda lacking in common sense, and that results in me laughing almost every single time she does something stupid. Her skills as a swordsman is very good and I really love her special attack.
Note. She’s the second one to be shown.
Overall, for Atelier Ayesha, I would suggest that only people who love JRPGS should play this game as it is mainly targeted for JRPG players. Of course, the main objective of this blog IS to promote the love of JRPGs so I still do hope that everyone would give the Atelier series a try =3
Now that I’m done with my reviews, it’s time to have a look at what games are worth my time to keep track of.
First up, Tales of Xillia’s english localization is confirmed to be released on August 6th. Still quite a long time away, but at least now we have a confirmed date i guess.
Next is Atelier Escha and Logy, not much info has been released for this game yet. The only thing that is for certain is that this time there will be two main protagonists, which also means 2 different story line, and the players can choose which one they want to use. When there are more info for the game I might do a proper review for it but for now, those who are interested can read more about the game here.
And then, there’s Thief 4. Finally after so long, this good old series is going to get a new game. Not much info has been released yet. But here is a trailer that was shown.
And there are a few other JRPGs that I have my eyes on, but because they will most probably never be localized . . . I will not talk about them here(*sigh* the Shining series is one fine example).